The State and Future Directions of the Qt Graphics Stack {On-demand webinar}

March 12, 2020

The way Qt handles accelerated 2D and 3D graphics is facing its biggest changes since Qt 5.0. Relying solely on OpenGL is not going to be sufficient in the future due to a changing graphics API landscape on desktop, mobile, and embedded platforms. Various Qt modules are expected to migrate away from the direct usage of OpenGL and GLSL to Vulkan, Metal, or Direct 3D, in addition to OpenGL. In this webinar, Laszlo is going to explain the changes, their implications, and demo some of the new graphics abstraction APIs, shader conditioning tools, and the currently work-in-progress port of Qt Quick onto the new architecture. Speaker: Laszlo Agocs, Principal Software Engineer, The Qt Company

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Meet Qt 5.14 {On-demand webinar}
Meet Qt 5.14 {On-demand webinar}

Meet Qt 5.14 - Support for new graphics APIs – Vulkan, Metal, or Direct3D 11 - Qt Quick 3D · - Markdown fo...

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Qt Showreel Short - AGM 2020
Qt Showreel Short - AGM 2020

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