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Moving to Vulkan in Qt for Automotive - Pros & Cons

Join Filip in a live webinar on Vulkan with Qt in the Automotive context. The talk will cover following ares: Debugging (debug layers, render doc) Benchmarking (cpu offloading, pipeline statistics, memory budgets) Memory management (Memory types - device, host, lazy allocations) and touch upon VulkanRHI

Speaker: Filip Wasil, Senior 3D developer, Siili

Experienced UI developer with low-level 3D graphics background. Always following the good programming practices and effective software design. Appreciates working with Linux based operating systems and graphics application user interfaces. Experienced in driver interfaces giving access to programmable pipeline features (OpenGL 3.3+/OpenGL ES 2.0+). Exploring new C++ standards and the metaprogramming features of modern C++.

Author of an open source OpenGL C++11 graphics engine -