Gamification is about applying game-design elements in other domains than games. It is also about utilizing game design principles as a part of the software development. In his webinar, Antti Aaltonen, Head of User Experience at The Qt Company, discusses what this means, showing examples of applying game design and development using the automotive UX domain as a use case. De-mystifing game design and providing practical examples on how to apply it your UX. For example: • Menu design
• Dynamic indications and notifications
• Design for retention
About the Speaker
Dr. Antti Aaltonen is the Head of User Experience at the Qt Company and leads the design of tools for UI/UX designers. He had always enjoyed working at the intersection of design, technology and product development and he has 20 years of experience creating usable, delightful and polished experiences with products. Before joining the Qt Company, he was leading UX in Rovio, the creator of Angry Birds games, for seven years. Prior to that Antti spent over a decade with Nokia and was one of the founding members of the Nokia N9 UX team. He received his Ph.D. in Computer Science (University of Groningen, The Netherlands) in 2007.