Android & iOS—Putting Your App on a Diet, GameDesire

October 25, 2017
Every megabyte counts. In this talk Maciej will present few ideas about making an Android / iOS app weight less, especially focusing on image resources. 100MB limit can be easy reached when app is full of rich graphics and other media, not to mention Qt itself on board. How to deal when such a scenario happens? Each platform has it’s own ways to deal with this problem (Android apk split, Apple App Slicing for example) and they can be achieved also using Qt, what will be shown on examples during talk.
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